NEW WESTMINSTER, B.C. – A defence lawyer says his client’s ongoing psychosis makes him unfit to stand trial for the murder of a high school girl in Abbotsford, B.C.Martin Peters says Gabriel Klein can’t meaningfully participate in a trial because he has reported hearing voices, has difficulty communicating because of his disordered thinking, and the stress of a trial could cause his mental state to deteriorate further.Klein is accused of the second-degree murder of 13-year-old Letisha Reimer and the aggravated assault of a second Grade 9 student who were attacked in the lobby of Abbotsford Senior Secondary in November 2016.Peters says Klein should be remanded back to the Forensic Psychiatric Hospital in Coquitlam, where he has been treated four times since he was arrested.A psychiatrist who has been treating Klein told the court yesterday that the man has schizophrenia and is psychotic.Klein’s trial is set to begin May 7, but a judge first has to decide if he’s mentally fit.
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Opponent finderOpponent finderFacing a worthy opponent is more honorable, we’ll pretend.Ice elementalHero spellA hero spell in the heat of (card) battle.Forfeit incomingDo you think the opponent forfeited on this turn? (Yes.)Character slotsTechnically nine character slots!Pack storeAfter the screenshot, only the one free pack was purchased with in-game money. We just wanted to seem like card-based ballers.Opening a packWhen opening a pack, the cards explode on screen face-down to simulate the joy (and subsequent rage) of seeing what cards you pulled.Pack pullA pack with a rare, epic, and two golds.Library and deck builderThe library and deck creator helpfully shows you what’s new in case you were watching HBO while taking a screenshot of opening a pack.FerocityA ferocious digital card battle.Facing a worthy opponent is more honorable, we’ll pretend. StarCraft, Warcraft, and Diablo are the three pillars that hold up Blizzard’s roof. With Diablo 3 not hitting as hard as Blizzard would’ve hoped, StarCraft 2 being split into three stories delivered over many years, and World of Warcraft slowly losing subscriptions, the House of Blizzard is beginning to get shakier than in previous years. In an effort to reinforce that roof, Blizzard is adding a fourth pillar, the online CCG Hearthstone: Heroes of Warcraft. We spent some time with (and some money on) the closed beta to see what we could see.Two things are instantly noticeable when starting up your first game of Hearthstone. First, it’s your basic, extremely simple card battler — the likes of which plague the iOS App Store. Second, the production values are through that aforementioned roof Blizzard is attempting to reinforce.The game itself is quite simple. Players assume the role of a hero from the Warcraft universe, each with 30 health and a deck of 30 cards. Decks can only contain two instances of a given card, and only one instance of card with a legendary rarity. On a player’s turn, he or she will automatically generate one crystal of mana, up to a maximum of 10 crystals. The goal is to utilize that mana — which regenerates at the beginning of every turn — to summon creatures and cast spells that drain your opponent’s life. To do this, you choose what your creatures and spells target. Easy peasy.While one can summarize a complex TCG (trading card game) like Magic: the Gathering as “use creatures and spells to drain your opponent’s life, and you don’t even have hero characters,” MTG is infinitely more complex than Hearthstone. It’s difficult to discuss the actual gameplay of Blizzard’s new card brawler, but that’s because we’ve already done it. Sure, different creatures have different abilities, and there are the occasional spells or Yu-Gi-Oh style trap cards that stay hidden until something triggers it, but the game plays more simple than even “heroes, creatures, traps, and spells” sounds.What makes Hearthstone a little different from the competition is that each hero is a class, similar to the game’s World of Warcraft namesake, and thus have class-specific abilities. In Hearthstone’s case, this means class-specific cards. The mage, for instance, has some powerful spells that inflict damage, while the hunter is more focused on granting bonuses to beast-type creatures. Along with that, each class has their own spell that acts as something of a permanent card; it still costs an amount of mana to activate it every turn, but it’s always there. There is also a weapon slot, which is a card that allows your hero to directly attack creatures, but only for a certain amount of turns.Next page: Are there any gameplay subtleties? What about deck building? VIEW PHOTO GALLERY 1 2 3